Bug complaints "fair", Howard says.
Improving the way non-player characters perform was Bethesda's "number one focus" for upcoming fantasy role-playing game The Elder Scrolls V: Skyrim.
Design director Todd Howard told Gamasutra the developer still struggles with how NPCs act.
"The big things for us are still - and we still struggle with - the NPCs, the interaction, and how they act," he said.
Source: http://www.eurogamer.net/articles/2011-07-07-skyrim-npcs-the-number-one-focus
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