Wants access to "internal state" of players.
Valve Software believes that processing biometric data from players will become a fundamental aspect of future games. It's a hugely exciting idea: developers will be able to adjust gameplay according to how the player is feeling, and the way people interact in multiplayer titles could change irrevocably.
"When you look at the kinds of experiences we try to create for people, having access to [the] internal state of the player allows us to build much more interesting and compelling experiences," Valve's Gabe Newell reveals in a recent Steamcast.
"So we don't really think that that's in doubt; the question is really about when and in what forms that takes. Even very simple noisy proxies for player-state, like skin galvanic response or heart-rate, turn out to be super-useful and they're very much at the beginning of the kinds of data that you can gather."
Source: http://www.eurogamer.net/articles/digitalfoundry-valve-biometrics-blog-entry
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