Sunday, March 20, 2011

News: How much does an iOS hit cost to make?

Real Racing 2 dev shows surprising figures.

One of the reasons often given for the current smartphone gaming boom is that titles are cheap and quick to develop. However, judging by numbers offered up by Flight Control developer Firemint, that thinking may not be entirely accurate.

The Australian developer told Pocket Full of Megabytes that its most recent effort, Real Racing 2, cost $2 million and took 18 months to develop.

Given that the iPhone version sells for �3.99 while its optimised iPad counterpart costs �5.99, these numbers might raise eyebrows.

Read more...

Source: http://www.eurogamer.net/articles/2011-03-17-how-much-does-an-ios-hit-cost-to-make

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