Yesterday I posted the first part of my chat with Ken Levine, the creative director of Irrational Games and the chief mind behind "BioShock Infinite." The focus of yesterday's post was on some of the major gameplay differences between "Infinite" and the original "BioShock," including charged vigors and unstable nostrums.
In this second and final post [...]
Source: http://multiplayerblog.mtv.com/2011/06/02/ken-levine-and-the-science-of-tears-in-bioshock-infinite/
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